mod character;
mod condition;
mod dialog;
mod entity;
mod item;
mod location;
mod save_point;
mod script;
mod snippet;
mod sound;
mod style;

fn main() {
    println!("{:?}", script::character_en::INDEXED);
    println!("{:?}", script::item_en::INDEXED);
    println!("{:?}", script::location_en::INDEXED);
    println!("{:?}", script::snippet_en::INDEXED);
    println!("{:?}", script::dialog_en::INDEXED);
}
