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Articles for #highscore

Games 3.30: Features Overload

October 4, 2018

With a new version of GNOME always comes a new version of Games, and this new version comes packed with new features, bug fixes and developer experience improvements.

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Games, Tests and GitLab CI

May 27, 2018

We are getting midterm of the GNOME 3.30 development cycle and many things already happened in the Games world. I will spare the user facing news for later as today I want to tell you about development features we desperatly needed as maintainers: tests and continuous integration.

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CRT Filter in Games — SUSE Hack Week

November 19, 2017

SUSE Hack Week 0x10 finished on previous Friday, during it I wanted to support hardware rendering in retro-gtk.

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retro-gtk: The Future, Marty!

October 22, 2017

Let’s come back to retro-gtk. In the previous articles I explained how bad retro-gtk was, what I did to start improving it and more importantly what I did to prepare the terrain for further development. This article will detail the aforementioned planed improvements!

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retro-gtk: Renaissance

October 15, 2017

This is the second article in a small series about retro-gtk, I recommend you to read the first one, retro-gtk: Postmortem, before this one.

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retro-gtk: Postmortem

October 6, 2017

This article is the first of a small series about retro-gtk, a library I develop in tandem with Games and which allows it to use Libretro cores. This first article focuses on the initial goals of the library, its design and the problems that arose during its development, while the next ones will focus on what I am working on to fix these problems.

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Have You Played Atari Today? 🎵

September 28, 2017

This is a guest article by Laurent « Hell Pé » Pointecouteau, the Alfred Pennyworth of GNOME Games who relentlessly works in the shadows to help make Games what it is, when he’s not busy writing in French about video games or slacking on Twitter.

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The Path to GNOME Games 3.26

July 19, 2017

Games received a non-negligible amount of changes that you will find in 3.26. These changes can be big as much small, and more are to come!

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GNOME Games 3.24

March 2, 2017

GNOME 3.24 will be out in a few weeks and with it will come Games 3.24. This new version will offer a few new features and many refinements, some of which have been implemented by new contributors theawless and Radhika Dua, kudos to them!

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GNOME Games 3.22: the Giant Leap

September 18, 2016

I didn’t blog about Games since quite some time and the app changed a lot since 3.18. 3.20 was quite a small update featurewise: it added support for MAME and Neo Geo Pocket games, added the About dialog, allowed l10n of the application, added a Preferences window listing the available plugins and fixed other small bugs, but this release mainly saw refactoring work with the introduction of the plugins system where plugins allow to list games: the Steam plugin lists Steam games and the SNES plugin lists SNES games.

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GNOME Games 3.20 Development

February 22, 2016

The last semester was quite crazy for me as I had to work restlessly for my studies, which let me very little time to work on GNOME Games. That being said that doesn’t mean nothing happened in Games land! Here is what to expect in the next versions of Games.

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Games 3.18.0 Released

October 21, 2015

Do you like video games but don’t like how inconsistent and annoying it can be to enjoy them on a personal computer? Then read on, I have something for you! And if you’re not such a gamer, you’ll probably learn fun things in the article nonetheless.

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Retro 0.1 RC

December 3, 2014

During last GUADEC, I had a chance to briefly present my project of having a powerful yet simple video game manager and player for GNOME. To make it a reality, a lot of work was needed on the backend side.

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Projet Badnik, partie 2 : GameData et appel à contribution

11 novembre 2013

Cet article a initialement été publié sur LinuxFr.org.

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Présentation de Badnik (alias GNOME Games)

28 juillet 2013

Cet article a initialement été publié sur LinuxFr.org.

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Préservation du jeu vidéo

09 janvier 2013

Ce rapport a été initialement écrit et présenté ce même jour pour mon partiel d’histoire de l’informatique, puis il a été publié sur LinuxFr.org.

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